'Shadowkeep' – Alan Dean Foster (Target)
This
was going to be Saturday's 'Retro' post but I was looking after my
daughters and when I wasn't looking after my daughters I was binging
on 'Stan Against Evil' so you can see why not a lot happened on
Saturday. It was good though, how was your weekend? Anyway...
So
last weekend I was saying how film tie-in books were great for a boy
like me who didn't go to the pictures as much as he wanted to.Turns
out that movies weren't the only media to get the 'novelisation'
treatment, computer games had their turn as well. Well 'Shadowkeep'
did, a 1984 role playing game that completely passed me by at the
time (as did most computer games until the mid to late eighties). I
can't quite remember where I found my copy of the book (given the
location of the annual family holiday, I've narrowed it down to
Norfolk...) but I can remember enjoying it as a kid. I can also
remember it ending up in a charity shop and a recent bout of
nostalgia encouraged me to seek out another copy.
Dear
reader, sometimes memories should remain exactly that. Don't go back,
it's never as nice as you remember...
It's
round about now that I'd copy and paste a little blurb for you to get
a feel for what the book is about (and also because I'm a little bit
lazy these days and can't find it in me to do a bit of paraphrasing).
I'm not going to do that today though as this book is so easy to sum
up that even I, in my slightly bleary eyed state, can do it.
Blacksmith's
apprentice Practor Fime has been tasked with entering the castle of
Shadowkeep and defeating the demon king that lurks within. With a
group of unlikely accquaintances, Practor gains entrance to the
castle but will they live long enough to face the demon king...?
I've
got to start picking some more engaging books to read otherwise this
blog won't last long... That's not quite true, this blog is
definitely going to be a long term thing but I do hope that my next
read has more to offer than 'Shadowkeep'...
Having
read it again, I can see why my younger self enjoyed 'Shadowkeep'
with its approach of having regular small doses of action keep the
plot moving along. That was more than enough to keep me engaged back
in the day. Today though... Today I need more than that and
'Shadowkeep' doesn't deliver.
In
a way, 'Shadowkeep' is hamstrung before it starts as its original
source material is leaned on a little too heavily by the author who
writes his story as if he is playing the game and writing down what
happens. What the reader gets then is all the tedious bits of a
dungeon crawl; enter a room, solve puzzle, defeat monster and move on
to the next room to complete the same process all over again. It's
dull, that's all there is to it. Practor Fime has a little going for
him in terms of character but we're not really here to root for him
or his friends. No, we're here to watch him and his friends 'solve'
the dungeon almost by accident, sometimes, and leaves us with two
dimensional characters who, if I'm anything to go by, you will have
trouble remembering who they are after you put the book down.
I'm
having trouble working out whether this books inability to engage
with me is down to it's insistence on working to the failings of the
game that it's based on or whether Alan Dean Foster fell on the wrong
side of 'show don't tell' (this isn't the first book of his that I've
actively found to be dull). I have a horrible feeling that it's a
little bit of both.
If
you're a fan of Alan Dean Foster's work, or have a working copy of
the game then I can see this book working for me. Me personally
though? Pick up anything else, please? I guarantee that you won't
miss anything by not reading 'Shadowkeep' (except possibly some hints
to solve the game but even that's not worth it). I actually tried to sleep on the bus rather than read this...
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